Take cut-&-paste further by compositing elements onto textured, colour backgrounds. Brian Grant shows you how on a piece of his fantastic work…

Image backgrounds in digital art can be more than simply act as incidental scenery to a piece of work. Rather, with good planning and some honed colour skills, it’s possible for backgrounds to frame an image in an incredible variety of ways.
For this tutorial, leading designer and artist Brian Grant shows us how he has created one of his latest pieces, and in the process using the background to transform a basic image of a model to create a futuristic work of art.
The key to this is to successfully manage a great image extraction of the foreground object, then use the gradient tool to transform a background.

Step 1
The image that we start with is Rachel, a  model from a recent fashion show. To start, convert the image from RGB  to CMYK by choosing Image > Mode > CMYK.

Step 2
Choose Filter > Extract, and choose 100  as your brush size. Draw around the model, and then fill it, then click  OK. Everything that is not filled in will be deleted. If your hand is  not that steady you can hold down Shift and click to create the outlines  more easily.

Step 3
Now to clean up the image. Add a layer  mask by clicking on the rectangle with the circle inside it located at  the bottom of the layers panel and, using the Pen tool, do a detailed  cut out of the model. For the softer areas such as her hair, I use the  Eraser Brush. I start with it on 17 pixels, but vary it for smaller and  larger hairs. The hair at this stage does not have to be perfect. They  will be adjusted once the background texture is added. Do not try to be  perfect – just get into a rhythm and things will seem to flow.

Step 4
Finally, this is the model cut out with  coloured background. The cut out is placed on a different coloured  background to show that the image is cut out properly. Test on different  colours because sometimes cut outs look better on light colours than  dark colours.

Step 5
Now we will create a background for the  model to stand on. For the background of the main image, create a radial  gradient from the colours of C: 13 M: 9 Y: 11 K: 0 at one side and C:  45 M: 27 Y: 17 K: 0. The image will have a blue tint, so all of the  future layers of colours will need to reflect this.

Step 6
Next, we will put a textured background  over the top of the gradient. You can find any old piece of wood, board,  paper, wall or anything else that has a kind of organic texture.  Overlay it using the multiply effect on the layers panel with 100 per  cent opacity.

Step 7
Add a new layer, and create another radial  gradient with the colours C: 84 M: 57 Y: 2 K: 0 at one side and C: 81  M: 73 Y: 60 K: 82. The image should now have a kind of deep dark-blue  textured feel to it.

Step 8
Now place the model on the blue texture,  scaling her so she fits. In this case, she is scaled down to 70 per cent  of her original size. Duplicate the model layer as you can use this to  reinstate detail in your work later on.

Step 9
De-saturate the colour of the model layer  to -40 by choosing Image > Adjustments > Hue/Saturation. Now it is  time to put an abstract blur over the whole image and give a 40 per  cent hue. The central figure is starting to look more at home now, but  we still need to focus in on her skin tone.

Step 10
Next, create the light and dark areas of  colour that will make the model at home in her environment. Selecting a  soft-edged brush around 30 pixels wide, then draw in the areas and blend  it to make it look realistic. To blend the colour on her skin, click on  the smudge tool (R). Once it is finished use the hue effect on the  layers panel to make everything look more realistic and integrated.

Step 11
Finally, we add more blurred layers and  give a shadow to her so that she seems slightly more balanced in this  environment. At this stage it is really a case of using your best  judgement to create the effects that look best to you. Also you can get  into a pattern of continually playing around with layers and effects.
Brian Grant
 
 
 















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