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Showing posts with label ICONS. Show all posts
Showing posts with label ICONS. Show all posts

27 August 2009

60 Tutorials Creating High Quality Design Icons

icon-preview

Icons are essential within web design and within interface designs. There are many sites across the web where you can download free icons. This article features a wide selection of over 60 tutorials which will guide you through the process for learning how to design icons.

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12 January 2009

10 Tips for Effective Icon Design

Translating the 'iconic' features of an object into something that is metaphorically meaningful and instantly recognizable is no easy task -- particularly when the design needs to be as effective at 48x48 pixels as it is at 256x256!

A memorable and functional icon is beautiful, iconic, meaningful and functional. Here are ten wise tips on how to create outstanding icons.




1. Capture the Characteristics of the Object

One of the most important aspects of icon design is to create an icon that is immediately recognizable. Whether it is meant to represent a blue frog or a tin of pencils, what it is trying to portray must be identifiable at a glance or the purpose of the icon is defeated. An icon must, of course, be 'iconic' of the metaphor it represents.

In an icon design tutorial over at Smashing Magazine, master icon designers Vu and Min Tran discuss their process behind the pencil graphic as part of their Bright! Icon Set.

Drawing an icon means to draw the most typical characteristics of an object so that it can capture the icon’s action or represent the concept and nuance. As you might know, there are generally three kinds of pencils to select from:

  1. Prism-shaped body with a shiny glaze-coated end.
  2. Prism-shaped body with an eraser secured to the pencil body by a bright white metal ring.
  3. Cylinder-shaped body without an eraser.

We choose the second kind for the icon design because it has all necessary elements, making it easier for the viewer to recognize the image.



Sometimes it's better to choose the more complicated form of an object because there are fewer other items that share those unique characteristics, making the specific object you're trying to portray easier to identify. There are plenty of cylindrical objects with pointy tips besides pencils (pens, markers, nails) and at smaller sizes they might be indistinguishable, but only a pencil has a prism-shaped body with an eraser attached by a bright white metal ring. It becomes 'iconic'.

2. Keep Icons Simple and Versatile to Fit Into a Range of Projects

For icon creators DryIcons, an key value in their design process is to keep their icons fairly simple and basic style-wise, as opposed to aiming for a definitive style. This helps make the icons much more versatile and useable in a range of projects once sold as a complete pack to software developers. If your icon looks at home in a broader range of settings, its potential market becomes bigger.

Regarding trends, we feel that it’s very important to keep things simple and basic, so they could serve their initial purpose: to fit in one’s project as it would seem like that was the way it should naturally be. That’s the only trend we follow.

3. Use a Consistent Light Source

One particularly useful tip when designing multiple icons for a pack is to provide consistency between them not only in style but also in the details such as the light source. While usually a secondary thought, any mismatch of one icon in the pack could seriously affect the overall quality of the icons.

In this overview of the Windows Vista icons, it is noted how the light source has changed between operating systems, but is consistent with all icons in each set.

Shadows in Vista icon objects are indicative of true, realistic depth just as they exist in any object in the real world. Vista icons do not have the flat lower-right drop shadows that are default for Windows XP icons. The light source is also completely different in Vista icons. All objects now face directly into the light source. From Windows 95 to Windows XP the light source on all icons has always come from the top left and objects are rotated counter-clockwise, away from the light source. The Vista icons placement and lighting will be completely opposite in comparison to Windows XP and older Windows system icons.

4. Create Icons in Vector Format (Argument 1)

Icons often need to be used in a range of sizes, therefore it is a good opportunity to make the most of the scaleable nature of vector graphics to create a great looking design that can be used for multiple purposes.

What’s more, with vector software packages such as Adobe Illustrator, every shape, gradient and stroke that makes up the icon can be tweaked and changed at any point, unlike a pixel based design that needs redrawing when changes are made.

This excellent icon design tutorial here at VECTORUTS goes through the process of how a stunning graphic can be created based on the basic shapes and gradients of Illustrator.

5. DON’T Create Icons in Vector Format (Argument 2)

On the contrary, vector graphics aren’t always the best approach for icon designers. With many icons requiring very small scales vector graphics often don’t manage to reproduce a crisp render when rasterized. In these cases completely redrawing the icon at a number of specified sizes gives the best result.

Web Interface Designers Firewheel Design highlight this approach in their discussion of bitmap vs. vector:

When you take a vector image, originally sized at 24x24 and scale it down to 16x16, the relative proportions do not match. There's no way you can evenly distribute 24 pixels of information into 16 pixels of space (remember, there's no such thing as half a pixel). So the image blurs.
There's also no way you can evenly scale 24 pixels of information upwards into 32 pixels of space. Again, the image blurs.
Furthermore, if you take that same vector image, originally sized at 24x24 and scale it up to 48x48, you're now doubling the proportions. You no longer have crisp 1-pixel lines. You have chunky 2-pixel lines. Scale it up larger (say to 96x96) and those lines become even thicker.

6. Beware of Cultural Differences

Similar to point number one, where it was mentioned that it’s crucial to capture the 'iconic' characteristics of an object, it’s also important to remember that there may be huge cultural differences in the recognition of everyday items.

Turbomilk discuss this in their useful roundup of 10 Mistakes in Icon Design with the example of a mailbox. What might be the recognized shape and color of a mailbox in one country, might be totally wrong for another.

It is always necessary to take into account the conditions in which your icon is going to be used. An important aspect here is national characteristics. Cultural traditions, surroundings and gestures can differ radically from country to country.

Use universal imagery that people will easily recognize. Avoid focusing on a secondary aspect of an element. For example, for a mail icon, a rural mailbox would be less recognizable than a postage stamp.

Note: pay particular attention to this rule when designing icons based on warning and traffic signs, which differ on a country by country basis.

7. Use Out of the Ordinary Color Combinations

If an icon is created as a bland graphic presented in a circular shape it is likely to be overlooked. Using strong colors and an interesting shape that reinforces the object will help the icon to stand out. Remember that icons are rarely going to be displayed on a mono-colored background -- in most cases there will be a lot going on behind them, so they'll need to stand out. Consider also using gloss and shading to create a more dynamic final effect.

Jasper Hauser, the designer behind the Camino icon, touches on this in an interview discussing 'What makes good icon design?'

Basically there are two aspects that are the base of a good icon: 1) shape, and 2) use of color. If you look at the Appzapper icon you will see that it 1) has a original shape, and 2) uses irregular colors and an irregular color combination. Doing a blue circle will not stand out.

8. Design Icons to Work at Large Formats as well as Small Scales

It has already been mentioned that icon designers need to accommodate small scales into their icon creations. However, with the forward development of technology designers should also be taking into consideration the use of icons at a much larger scale than the standard. An example of this occurs in Windows Vista, where the icons can be scaled up to 256px tall!

In an interview with Brian Brasher, an artist at Firewheel Design, he was asked:

John Marstall: What's your opinion on the shift to larger icons and resolution independence?

Brian: Larger icons mean more detail, which means a richer GUI experience as well as removing a lot of restrictions an icon maker has placed upon him to make an image legible. Unfortunately, throwing out those restrictions means that a lot of icons that look quite spiffy at full size will be muddy, cruddy horrors at 32x32 and below. A two-edged sword. There will be casualties.

9. Carefully Plan Out Your Design Process

Sketching is a common process in any aspect of design and it continues into icon design. Fleshing out a range of ideas on paper really helps develop a concise product that fits the requirements of its purpose. Because an icon design must conform to a defined set of proportions and dimensions while still being 'iconic' and immediately recognizable, forward planning is incredibly important.

Michael Matas, a graphic designer who has created icons for the Mac OS X platform shares his own working practices:

I always start on my white board. I try to come up with good and clear metaphors for the icon. I sketch out different ideas and usually end up covering the entire white board. When I do come up with a good metaphor, I then start sketching the layout of the icon and what angle I am going to draw it from. I go on Google image search and Watson's picture search and try to find good pictures for the object I'm drawing. I download anything that looks decent and open them all up in Photoshop. I create a new Photoshop file to draw the icon in and surround that window with the images I downloaded from the Web. I use the Web images to help me get an idea for what the texture and shape looks like. But if I can, I always try to look at real objects to get inspiration.

10. Generate an Interesting yet Clear Metaphor for the Icon

The job of an icon is to represent an action or idea in the form of a graphical symbol. Therefore metaphors play a crucial role in translating that action or idea instantly to the user. When commissioning a set of fresh icon designs for Macinstruct, the team contemplated a range of metaphors to represent the difficulty of their online tutorials:

Perhaps the most difficult icons to decide upon were our tutorial gauges. We needed a way to rank the difficulty of our tutorials, and we wanted a really creative, effective way to show this. After a couple days of brainstorming, we came up with the following ideas:

  • Thermometers: Easy tutorials are cold, medium tutorials are medium, and hard tutorials are hot.
  • Traffic Lights: Green for easy, orange for medium, and red for hard.
  • Karate Belts: White, orange and black belts, ala karate skill levels.
  • Puzzles: A puzzle with 1 piece off to the side. Smaller pieces equate to harder.
  • Aviation themes: Goggles for easy, old leather helmet and goggles for medium, and fighter pilot's helmet and air mask for hard.
  • Engineering Images: A manual and a circuit board, a circuit board and some tools, and oscilloscope.

In the end, we nixed all of these ideas for one volunteered by our own Ric Getter. Everyone agreed that using pocket protectors to indicate difficulty was a great idea!




4 January 2009

Business Design Vectoral Elements

VitaminD - Color Icons & Color Applications

http://www.imagecrate.de/upload/77324_732f13l.jpg

VitaminD - Color Icons & Color Applications
1 AI & EPS File | JPEG Preview | 10.96 MB | RS

Speed Video Converter 3.1.11

http://rapidshare.com/files/179486824/vd_coloricons01.rar

31 December 2008

How to Create an Enchanted Holiday Ornament Design

Final Image Preview


Step 1

Draw an ellipse using the Ellipse Tool (L). Give it a light to medium dark green radial gradient using the Gradient Palette.

Step 2

Duplicate and paste the ellipse on top of itself by pressing Command + C then Command + F. Command + F pastes directly on top of where the object was copied from, while Command + V pastes in the center of the artboard. Uniformly scale the ellipse down slightly by holding down Shift + Option while you drag a corner of the ellipse.

Step 3

Next we will create the shape of the main highlight on the sphere. Draw another ellipse and use the Direct Selection Tool (A) to move the bottom-most point upward slightly.

Step 4

Go to Object > Envelope Distort > Make with Warp... Enter the values below and click OK.

Step 5

In order to continue working with the warped shape you will need to expand it first. Go to Object > Expand and select OK in the resulting dialog.

Step 6

Your shape should look close to this. Make any small adjustments if you deem necessary. If your shape does not match this exactly, it's OK. Just make sure it looks good to you.

Step 7

Position the shape over the sphere.

Step 8

Give the shape a green to white gradient. Make sure the green you're using is consistent any time you need to use a green color. The easiest was to ensure the green to white gradient blends nicely with the rest of the sphere is to use the sphere's gradient, then drag a new white color onto the gradient slider bar, and delete any other unnecessary colors.

Step 9

We'll make the reflection on the bottom of the sphere by overlapping two ellipses and selecting Subtract from Shape Area in the Pathfinder then selecting Expand.

Step 10

This is what your shape should now look like.

Step 11

Position the shape over the sphere.

Step 12

Make the top metal part of the ornament by drawing a simple shape using the Pen Tool (P). Give the shape a metal-like gradient by creating your own gradient or using Illustrator's built-in gradients. Access the built-in gradients by going to Window > Swatch Libraries > Gradients > Metals.

Step 13

Create a highlight by drawing a rectangle using the Rectangle Tool (M), then Dividing the shapes using the Pathfinder. Once you divide the shapes go to Object > Ungroup so that you can eliminate the extraneous rectangle on the top and bottom.

Step 14

Give the piece a top by drawing an ellipse and giving the ellipse a subtle gradient too.

Step 15

Copy and paste the ellipse using the technique in Step 2 to quickly position the pasted ellipse in the center of the item it was copied from. Give the ellipse a brown gradient to simulate a recessed effect.

Step 16

Next we'll create the loop that attaches the ornament to a string. Draw yet another ellipse and this time give it a stroke weight of about 1 pt.

Step 17

Go to Object > Expand... Select OK in the resulting dialog.

Step 18

Give the shape a gradient. Position the shape over the smaller ellipse and click Divide in the Pathfinder. Go to Object > Ungroup. Now you can delete the extra shapes around the edge that you do not need.

Step 19

This is what your artwork should look like right now.

Step 20

Create the shadow by drawing a circle and give it a radial gradient as shown below. Pay special attention to the highlighted areas below. In order to achieve an effective result you will need to drag the center point of the gradient to the right and use a light grey on the left.

Step 21

Condense the circle using the Selection Tool (V).

Step 22

Create the background by drawing a rounded-corner rectangle. Tip: When you are drawing the rectangle you can change the radius of the corners by holding the up and down arrows on the keyboard while you are drawing the shape.

Step 23

We'll create a burst shape by first drawing a circle with a stroke weight of about 1 pt.

Step 24

Change the Weight to a substantially larger number and select Dashed Line then enter a few arbitrary numbers in the first few boxes to create the burst pattern. The numbers you enter determine the pattern the burst makes. Experiment with a combination of values to produce an effect that you like. If the center of your burst pattern does not touch (or overlaps too far) change the Weight of your stroke.

Step 25

Go to Object > Expand.... and click OK. Now you will be able to change the fill color of your burst pattern.

Step 26

Below I have changed the fill color of my burst pattern to white and overlapped the pattern with the red rectangle. Use the Align Palette to make sure your shapes are perfectly centered.

Step 27

Copy the rectangle (do not paste.) Select both shapes and in the Pathfinder select Intersect Shape Areas followed by selecting Expand. Paste the rectangle you previously copied by pressing Command + F. Put the rectangle behind the burst shape by going to Object > Arrange > Send to Back. You should now have the rectangle and the burst pattern perfectly layered on top of each other with neatly trimmed edges.

Step 28

An easy technique to certify that the color of the burst pattern and the rectangle are harmonious is to select both shapes and give them a gradient at the same time. Next, select the top shape (the burst pattern) and change either the light or dark red color, as highlighted below.

Step 29

Position the ornament and shadow over the background.

Step 30

Easily create snow by using a simple circle. We'll create a Scatter Brush that will allow us to cover our design with snow. Draw a circle and drag it into the Brushes Palette (view your Brushes Palette by pressing F5).

Step 31

Select New Scatter Brush and press OK.

Step 32

Adjust your Size, Spacing and Scatter so that the snow will be uniquely varied. The farther apart the highlighted values are, the more varied your snow will be.

Step 33

Using the Paintbrush Tool (B) paint a smooth line. You can easily adjust the size of the snow by changing the stroke weight. If your snow is not as varied as you would like (or has too much variation), then just double-click on the Scatter Brush in the Brushes Palette and modify it.

Step 34

Go to Object > Expand Appearance. Go to Object > Ungroup. Now you can select each circle and change it's Opacity in the Transparency Palette to create even more diversity.

Step 35

Give the illusion of some of the snow being out of focus by blurring it. Go to Effect > Blur > Gaussian Blur... and enter values that look good to you.

Step 36

We'll create the loop that hangs the ornament by drawing an ellipse and giving it a Dashed Line.

Step 37

Using the Convert Anchor Point Tool (Shift + C) click the bottom-most anchor point to give it a sharp angle.

Step 38

Give the stroke a white color and place it above the ornament.

Step 39

We'll create a Christmas tree in the reflection of the ornament by using simple shapes. Using the Star Tool draw a triangle. Use the Direct selection Tool to move the bottom, center point upwards.

Tip: When drawing shapes with the Star Tool you can add or remove star points by using the up and down arrows while you draw the star.

Step 40

Duplicate the star and change it's shape.

Step 41

Select both shapes and go to Object > Blend > Blend Options. Select Specified Steps, enter 3, and click OK.

Step 42

Go to Object > Expand... and click OK in the resulting dialog.

Step 43

Go to Object > Ungroup. Next click Add to Shape Area followed by Expand in the Pathfinder.

Step 44

Reflections usually have a distorted look to them. Give the tree distortion by going to Object > Envelope Distort > Make with Warp... Select the options that provide the effect you're looking for and click OK.

Step 45

Since the tree shape is not rounded on the bottom we will need to mask out the areas that fall outside of the ornaments boundary. Draw a circle and remove it's stroke and fill. Make sure the circle is the same size as the ornament as well as making sure it's the top-most object. Select the circle and the tree and press Command + 7. Now, the areas of the Christmas tree that fell outside of the ornament's boundary are masked out. You can adjust the opacity of the shape in the Transparency Palette if necessary.

Step 46

For the final touch add another circle and give it a gaussian blur to create a highlight on the ornament. To create a gaussian blur go to Effect > Blur > Gaussian Blur...

Conclusion

Here is what the completed design looks like. Have a Merry Holidays and Happy New Year!

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