
INTRODUCTIONRealistic grass has always been a challenge to create in a 3d environment. Artists have developed many methods to create grass such as post-photoshoping it into the image, using displacement maps to simulate grass strands, or actually modeling 3d grass. It seemed a couple of years ago that displacement mapping was the way to go, but with the recent leaps in processing technology, and the efficiency in high poly rendering of max and renderers such as V-ray, 3d vegetation, including grass, is becoming more and more the prime method for artists worldwide. There are many different ways to go about modeling the grass, and many different...