Tip 1: Create a basic scene you always load before you start a new project. 3ds Max has a lot of setting that are scene-based. I like to have a base scene with mental ray set as default render, gamma/LUT enabled and metric unit. This can save you a lot of trouble down the road when and if you need to merge scenes together or multiple people work on the same project. Tip 2: Know your shortcuts! Sometimes you accidentally press a button and 3ds Max does something weird. Here are some of the buttons you want to know to avoid headaches:
Tip 3: Right click on the snap button to access a whole range of options. I like to have Vertex snap as my default snap option. If you have trouble with a vertex that doesn’t want to snap to another, try and see if Use Axis Constraints is on in the options tab, and turn this off (Fig.01). |
Tip 1: Use Editable Poly when polygon modeling. Editable Mesh is leftover from earlier versions of 3ds Max and is no longer developed with new features etc. So if you do come across an editable mesh, just right click Editable Mesh in the modifier panel and choose Editable Poly, and you will now have access to a much larger range of modeling tools (Fig.02).
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Rendering (Mental Ray) : |
Tip 1: Never use the default Scanline renderer, always choose mental ray or acquire another third party renderer like V-Ray (Fig.09). |
Fig.09 |
Tip 2: If you want to output Z Depth with your render, you can add Z Depth Render Element in the Render Elements tab in your Render Setup menu (F10). Remember to adjust Z Min and Z Max to get the best range on the Z Depth image (Fig.10). |
Fig.10 |
Tip 3: Use Material Override in the Render Options to quickly assign the same material to your entire scene without changing actual materials on the individual objects. Read my tutorial on Fast Ambient Occlusion to see an example on this feature (Fig.11). |
Fig.11 |
Thanks for reading! |
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